As a warship this ship has no peers; although it is only about a kilometer long (0.621 miles) the technology of the Vorlon race is at least a million years ahead of that of the younger races. For its size this is easily the most powerful ship in the galaxy.
The ship is armed with a large Quantum Gravitic Discharge Cannon for its primary weapon. This weapon is capable of destroying just about any known ship with a single volley. The large firing arc in front of the ship helps too. Supplementing this are 60 Quantum Gravitic lightning guns for engaging smaller craft. The Vorlons have no missile launchers on any of their ships. Apparently they think they have enough firepower to do without them.
Apparently they`re right.....
The entire ship is semi alive: it is a mixture of both organic and mechanical features. The entire hull of this ship is organic and can both repair itself and can adapt to attacks to reduce damage. No attack does full effect on the hull more than once.
Backing up this mighty armor are powerful shields consisting of interwoven energy fields and layers of gravitational distortion. These shields are capable of absorbing nearly any attack, be it pure energy or kinetic in nature. The only way to overload the shields is by pouring a massive amount of energy into them in a short time. In a battle against the Shadows, A Shadow cruiser fired its Quantum Gravitic Discharge Cannon into the shields of a Vorlon dreadnought and depleted them, but without actually damaging the ship itself. These shields are also more powerful that the shields carried on any ship in the Three Galaxies.
The ships sublight propulsion consists of a powerful gravity drive system and a form of ion engines. Apparently the ion engines supply main thrust and the gravity drive supplements this and is used for maneuvering, giving the ship the maneuverability found in light cruisers of the younger races. ( The gravity drive is not used for main drive because the Vorlons are Very conservative and often use older but incredibly perfected technology rather than use technology which is still new to them. They have had grav drive for millennia, but Vorlons live a LONG time!! ) The ship has a jumpgate generator for faster than light drive, but this might actually not be the same kind of jump engine the younger races use: the color of the vortex it forms going in and out of hyperspace is different, suggesting a different operating mechanism.
Since the ship is "alive" it has an intelligence similar to that of a sentient AI and so can perform difficult maneuvers on its own. Despite this it still needs a crew for maximum performance. On sensor readings the ship will read as built out of organic materials rather than the metal alloys that most starships are built out of. When its ECM is engaged it is very hard to detect.
If one of these ships is met on the border of Vorlon space, the Vorlon ship will attack any ship attempting to enter Vorlon space unless the other ship has a specific mission that has already been approved by the Vorlons. If the other ship stays clearly outside Vorlon space and just transmits a message, it will not be molested but otherwise, the Vorlon ship will destroy any other ships on the Vorlon boarder even if it is a case of serious engine trouble. You would do well to remember that to Vorlons different things are important than to most other races.
This writeup of the Vorlon Dreadnought uses modified modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model: Vorlon Dreadnought
Crew: Unknown, needs one Vorlon to function but does need crew
for maximum performance. Actual Crew size unknown (For game terms assume
that the ships has a crew of around 400 - Boarding parties will have trouble
due to the fact that a Vorlon is about as powerful as a low powered supernatural
intelligence)
Vehicles: 40 standard Vorlon fighters, more vehicles presumed
but unknown.
M.D.C. by Location:
Quantum Gravitic Lightning gun (60): | 1,000 each | |
[1] Forward Boom (4): | 150,000 each | |
[2] Bridge: | 120,000 | |
[2] Auxiliary Bridge | 120,000 | |
[3] Ion Engines (4): | 100,000 each | |
[4] Gravity Drive Lobes (4): | 100,000 each | |
[5] Main Body | 550,000 | |
[6] Variable Force Field | 25,000 a side (150,000 Total) |
Notes:
[1] Destroying one of the booms means that the Quantum Gravitic Discharge
Cannon can no longer be overloaded and imposes a -1 penalty on hit rolls.
Destroying 2 booms means the beam can only fire once per melee at -2 penalty.
Destroying 3 or more and the gun will be destroyed.
[2] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship has a auxiliary bridge.
If both bridges are destroyed the ship will fly itself, guided by telepathic
commands from any crew member, but is -2 to dodge and -1 to hit with all
guns.
[3] Destroying one Ion engine means that sublight acceleration is reduced
by 20 % and maneuvering by 5 %. Add on damage per engine up to 80 % loss
and 20% loss respectively if all four are destroyed..
[4] Destroying a gravity drive lobe causes sublight acceleration to
be reduced by 5 % and maneuvering by 20 % (also gives a -1 penalty to dodge).
All penalties will be accumulated for additional destroyed lobes (This
means that both drive systems have to be destroyed before the ship becomes
a floating hulk. Even then it can enter hyperspace to escape but has no
propulsion to move so must be tractored to move!)
[5] Depleting the MDC of the main body will destroy the Dreadnaught,
putting it out of commission. All internal systems will shut down, including
life support and internal gravity The ship itself will be an unsalvageable
floating wreck. Both the hull and the ships systems have the ability to
repair themselves. The ships hull and ships systems regenerate damage at
the rate of 2D6x100 MDC per minute. The ship can only repair up to half
the total MDC of a system or the main body.
[6] Shield positions are variable and can be combined into one shield.
The shields regenerate at a rate of 5% (7,500 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Combined use of Ion and Gravity drive allows the ship
to travel up to 60 percent of the speed of light. The ship can accelerate/decelerate
at a rate of 1.2 percent of light per melee.
Atmospheric Propulsion: Maximum speed is mach 2. Can enter atmosphere
and leave but was not designed for atmospheric flight.
Stardrive: Uses a hyperdrive system that allows the ship to
reach a maximum of 150 light-years per hour. This means that the Dreadnought
can cover the three galaxies in about 4 weeks. The ship enters hyperspace
by means of a jumpgate. This ship can use an already made jumpgate or can
form its own jumpgate. Ship can also enter or leave hyperspace within an
atmosphere but the ship must have very precise coordinates or it will open
the hyperspace gate within the planet itself and the ship will destroy
itself.
The Dreadnought has enough power to open a jumpgate every round if
so needed. Unlike the jumpgates of the younger races, this gate is not
only formed, but also traversed after which it closes, all within one single
round.
Maximum Range: Unlimited by all drive systems. It is not known
how much supplies it carries with it, but it is safe to assume several
years worth.
Statistical Data:
Length: 3283.3 feet (1000 meters)
Height: 820.8 (250 meters)
Width: 820.8 (250 meters)
Weight: 22 million tons (20 million metric tons)
Power System: Hyperspace Tap with an unknown duration.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 500,000 tons of Cargo in addition to standard compliment
of supplies and ammunition
Market Cost: Unknown, any culture in the Three Galaxies would
pay hundreds of trillions of credits for an undamaged working model of
this ship.
WEAPON SYSTEMS:
Special Equipment:
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Technical Information from Babylon 5 Technical Manual!
By Mischa (E-Mail Mischa) and by Kitsune (E-Mail Kitsune ).
Rifts Conversion Copyright © 1998 & 1999, Mischa & Kitsune. All rights reserved.